Sprite Compositing & Animation Dataset
nyuuzyou

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filetrain-00000.parquet 4.19GB
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filetrain-00002.parquet 5.88GB
filetrain-00003.parquet 5.13GB
filetrain-00004.parquet 5.74GB
filetrain-00005.parquet 455.32MB
Type: Dataset
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Bibtex:
@article{,
title= {Sprite Compositing & Animation Dataset},
journal= {},
author= {nyuuzyou},
year= {},
url= {https://huggingface.co/datasets/nyuuzyou/sprite-compositing},
abstract= {# Sprite Compositing & Animation Dataset

A diverse dataset of image sequences with their source sprite assets. Contains animations, slideshows, and composited scenes created from transparent PNG sprites with additional effects and overlays.

## Dataset Statistics

| Metric | Value |
|--------|-------|
| Total animations | 50,849 |
| Total frames | 1,191,969 |
| Total source sprites | 312,926 |
| Avg frames/animation | 23.4 |
| Avg sprites/animation | 6.2 |
| Frame resolution | 800 x 450-600 |
| Sprite resolution | Variable |
| Total size | ~27 GB |
| Format | Parquet (ZSTD compressed) |

## Schema

| Column | Type | Description |
|--------|------|-------------|
| `id` | `string` | Unique identifier (UUID) |
| `source_images` | `list[binary]` | PNG bytes of source sprite assets (RGBA), sorted by index. Can be empty. |
| `frames` | `list[binary]` | PNG bytes of final rendered frames (RGB 800x450-600), sorted by sequence order |
| `num_sources` | `int64` | Number of source sprites (0 for rows without source assets) |
| `num_frames` | `int64` | Number of frames in the sequence |

## Data Structure

Each sample contains:

1. **Source Images** (`source_images`): Transparent PNG sprites/assets (RGBA mode) used to compose the final frames. Variable sizes. May include characters, objects, etc.
2. **Frames** (`frames`): Final rendered image sequence (RGB mode, typically 800x450-600). These are the result of compositing source sprites with additional effects like:
   - Text overlays
   - Drawings and sketches
   - Backgrounds
   - Animations and transitions
   - Visual effects

### Content Variations

- **Animations**: Smooth frame-by-frame animations of sprites (e.g., character movement)
- **Slideshows**: Discrete scene transitions using source assets
- **Composited Scenes**: Source sprites combined with text, drawings, and effects
- **Sketches**: Hand-drawn or illustrated frames with optional sprite references

**Note**: Not all frames are strict animations - many are slideshows or scene compositions where source assets are combined with additional elements.},
keywords= {},
terms= {},
license= {},
superseded= {}
}

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